FF1: Xbox Fandisc Scan Translations
Jan. 3rd, 2012 02:15 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
I believe these are from some kind of Xbox fan disc. Images are all here on the old BCL site. Author of the comments is unknown, but presumably the designer for the game.
Click the images to enlarge them.

Miku Hinasaki / Mafuyu Hinasaki
Initial
This design sketch was drawn soon after the project was established.
Most of the details about Miku and Mafuyu themselves had been firmly settled upon, so there were no significant difficulties with their costume design, but at this stage I still hadn't fully grasped what mood to show on their faces.
Miku Hinasaki /Mafuyu Hinasaki
Finished
Drawn towards the end of the project. When the whole game took shape, both of their personalities and emotions became clear, so this was the image that was left as the design. Compared to the image from the early stages, the looks on their faces are quite different.

Kirie (in life)
In the game she is a character with softer facial expressions, but in the initial design her "tragic woman" image took precedence, and she was drawn as a character with a presence emitting a cold feeling.
Lover
He was drawn in Mafuyu's image.
However, for the initial design I was told that his face wouldn't appear much, so for his design I concentrated only on the atmosphere.

Miku Hinasaki (rough sketch)
A rough sketch of Miku drawn for a European magazine.
Miku was drawn many times but, regretfully, right until the end she never smiled.
At the time, it caused a small surge in interest in Japanese kanji in Europe, so I playfully added the "Zero" character to the rough sketch.
The design of this character later became the logo design for Zero: Akai Chou, the predecessor to Fatal Frame 2: Crimson Butterfly (on the Xbox).
Click the images to enlarge them.

Miku Hinasaki / Mafuyu Hinasaki
Initial
This design sketch was drawn soon after the project was established.
Most of the details about Miku and Mafuyu themselves had been firmly settled upon, so there were no significant difficulties with their costume design, but at this stage I still hadn't fully grasped what mood to show on their faces.
Miku Hinasaki /Mafuyu Hinasaki
Finished
Drawn towards the end of the project. When the whole game took shape, both of their personalities and emotions became clear, so this was the image that was left as the design. Compared to the image from the early stages, the looks on their faces are quite different.

Kirie (in life)
In the game she is a character with softer facial expressions, but in the initial design her "tragic woman" image took precedence, and she was drawn as a character with a presence emitting a cold feeling.
Lover
He was drawn in Mafuyu's image.
However, for the initial design I was told that his face wouldn't appear much, so for his design I concentrated only on the atmosphere.

Miku Hinasaki (rough sketch)
A rough sketch of Miku drawn for a European magazine.
Miku was drawn many times but, regretfully, right until the end she never smiled.
At the time, it caused a small surge in interest in Japanese kanji in Europe, so I playfully added the "Zero" character to the rough sketch.
The design of this character later became the logo design for Zero: Akai Chou, the predecessor to Fatal Frame 2: Crimson Butterfly (on the Xbox).